jackscarab: (Hmm.)
[personal profile] jackscarab
So.

Wreck-It Ralph

Cute movie, great premise.

But as a writer, I have a good many Questions.

Questions about the world presented in the film.

Which naturally contain spoilers here and there.




Are the characters aware of the existence of consoles? I imagine they have to be, since Bowser and Sonic are there, and to my knowledge they were never in an arcade-exclusive game...

Unless... are no consoles in this universe? Did the 1983 home video game crash collapse in a different direction, leaving arcades to evolve without catastrophic decline of popularity well into the 21st century, with all characters developed in the intervening years present in arcade form? Or is it just that the console characters, clearly depicted as capable of travel through corded electricity, decide to hang out in arcades?

If so, are the characters aware of the Internet? Of handheld games? Can they travel to either? Would Phoenix Wright be called to defend Ralph for potential negligent digicide of multiple game worlds?

Is there even a legal structure in the game universe? Are the Surge Protector and Donut Cops seen as simple forces of nature, or actors as permanently cast into their needed roles as everyone else?

When did the characters first awaken into their lives? In their creators' computers, during beta play testing, or when their arcade cabinets were turned on?

Just how big is each game world? How much new construction can the characters make in each one? If he wanted to, could Ralph build himself another condo tower out of his brick pile?

Are the characters aware of other copies of their games? For example, what happens if a new Q-Bert cabinet gets plugged in? Is Q-Bert no longer homeless? Must he share gamespace with his other identical self? Q-Bert's arcade cabinet no longer exists, but he can clearly live in other gamespaces; can he reach the Internet and live in a Q-Bert ROM? If not, why not? And does the Q-Bert already in the ROM think he's in an arcade?

Do the characters feel any theistic resentment about their programming? The characters seem to have free will, Ralph especially. They can even reflect on their allotted roles in support groups. Do they have a concept of a creator, and if so, how do they feel about it?

Marriage between protagonists of vastly different generations of games is clearly possible, but for what purpose? Will Sergeant Calhoun someday beget a Fix-It Felix the Third? If so, what will be done with him? Or is it all a case of attraction and desired life-partnership for its own sake?

Where exactly was the wedding chapel? Was it part of a Hero's Duty cutscene, or did it exist simply because the lore required it to exist?

Do the characters age as we know it? They can clearly have pre-programmed histories, but did they simply awaken one day with full life experience, or did they live full lives up to that point somewhere out there in the digital aether?

And for that matter, how much of the characters' lore are they each aware of? For example, Cammy exists; does she know that M. Bison intended for her to be his backup clone body? Does he know? Or do both characters sort of roll their eyes whenever Chun-Li or Zangief bring it up? How do they react to one another if and when their paths cross in Game Central Station?

In that same vein, and going back to the free will question, how much of the characters' lore matters? Are they all literally their characters, or are they permanent hard-coded actors? Does Clyde resent Pac-Man for eating him so often? Do any of the hero/villain pairs hate each other, or are they all as professionally resigned about it as Ralph and Felix?

Just how and where did Turbo find the code that let him into the back door of his universe? How easy are similar code rooms to reach in other games? What are the limits and extents of a given cheater's power once he or she is inside such a room?

In the code room, Turbo altered the memories of everyone in Sugar Rush into thinking that he was a legitimate game character named King Candy. Did anyone who lived outside of Sugar Rush ever notice that the game had a new monarch with the same voice and body proportions of the renegade who left two game worlds homeless? If so, did they care?

And where did the residents of those two ill-fated racing games go once they were unplugged? Do they still live somewhere in the unswept corners of Game Central Station, or did they move on to other games?

Who else has game-hopped in the past? Who might in the future? Perma-death outside one's game is clearly not an effective enough preventative measure for characters desperate enough to change their station in life. It wasn't enough to deter Ralph, and Kano exists, so surely someone in the Mortal Kombat cabinet would see the benefits of attempting to usurp Street Fighter II.

...

Maybe I'm the only one who has questions like this.

But darn it, they're important for the sake of a narrative universe.
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