Mar. 21st, 2012

jackscarab: (Hmm.)
One of the co-founders of Bioware has spoken about the reaction to Mass Effect 3's ending.

It's a well-constructed response to the Great Non-Kony Internet Shitstorm of March 2012, explaining at length that they value all constructive feedback, but that's not why I find it extraordinary.

This paragraph here is the remarkable thing:
Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April. We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.

Let's look at that.

"A number of game content initiatives" is the most political way of saying "DLC" I've ever seen. And that's okay; DLC was as inevitable as the Reaper invasion, yet far more welcome. I want more, and expected more. It isn't earth-shaking.

But the fact that Bioware is/are actively listening to feedback in an effort to address stumbles and faceplants they've made in the conclusion of a narrative is somewhat new to the relationship between video game consumers and producers, is it not?

They are completely within their rights to say "No, the ending is what it is, we spent more time and money than you can ever realize on it, and furthermore, fuck you." But they are not. They want to do right by the fans. They are making an effort and taking pains to make the best artistic narrative entertainment product they can -- after its release -- and at the same time telling us all that they are not by any means done with the franchise.

When was the last time that happened, for any video game?

The nearest thing I can recall is the head of Square-Enix apologizing for Final Fantasy 14 and then devoting two years of his company's time and wealth to remaking it.

Square-Enix earned a lot of my respect for that.

And now Bioware has similar amounts, no matter how they resolve it.

April 2013

 1234 56

Style Credit

Expand Cut Tags

No cut tags
Page generated Sep. 26th, 2017 02:04 am
Powered by Dreamwidth Studios